What is a project sprint?
What is a project sprint?
Design Sprint is a dynamic method of creating new concepts and solving problems by designing, prototyping, and testing ideas. A team consisting of a small number of designers (but not only that, but it is also worth inviting programmers or people responsible for marketing to the project), over the course of 5 days, develops the project and looks for the best solutions to deliver a product that best meets the expectations of future users and customers. It should be noted that the sprint design method is not just a commissioned commercial project. It can also be used to develop general solutions and universal components, thanks to which their implementation in future projects will speed up the time of finalizing other orders. So DS is a tool for developing solutions, prototyping ideas and testing them quickly. With as little time investment as possible in the most realistic environment possible. Thanks to this, we can see the real sense, advantages and disadvantages of the project undertaken quickly.
Where did Design Sprint come from?
Google developed the Design Sprint methodology to create a UX culture and develop design management practices across the organization. It was a procedure to achieve the best possible way of managing the project and the tasks of creative teams. Many have experimented with different methods ranging from traditional UX practice, strategic management, and even psychology. Using them as a bridge to coherent work in teams. As a result, it turned out that the DS method gives excellent flexibility and allows you to achieve visible results in the first stages of design work in a short time.
The stages of the Sprint Design.
The initially developed process consists of five phases: understand, diverge, decide, prototype and validate. In brief, as it is easy to see, the first step is to understand the design and ask yourself fundamental questions: what, who, where, why? It is also necessary to develop who the user will be and analyze the preliminary environmental data. After defining and determining the assumptions, the next step is to brainstorm and gather as many ideas as possible. When, after discussing the best of them and rejecting the least effective and reasonable ones, we come to the initial vision of the product, we need to put it "on paper"; Paper can handle a lot, so don't be afraid of scratches, creases and tears to visualize your thoughts. When everyone accepts the physical concept of our project, it is time to make a prototype and test the group of testers gathered earlier. It should be remembered that the latter tests will determine and evaluate all our efforts from previous days.
Both the number of stages, the time spent on each of them and the number of days can be adjusted depending on the needs and advancement of the project.
It's worth it!
Time is money (especially when the developer has to spend an additional two days making changes to the project). Design Sprint is a great tool, thought out and designed for creative processes that are never the same, and problem solving has its own rules. Secondly, this method engages the team and allows you to feel responsible for the project. Through the direct work of the designers, various conclusions are reached, which better influence the final effect of the product. Besides, DS is a simple method that works best. So why not use specific solutions that bring only positive results at the moment.
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Please note that Design Sprint is not suitable for all projects. Remember that it was created to shorten the decision-making process; often, without building the entire solution, but only to develop the most meaningful solutions and quickly implement hypotheses. For large projects, DS will only be an excellent introduction to the rest of the work.